12/26/2023 0 Comments Unity forums 5.4.3f1![]() ![]() In the File Build Settings switch Platform to WebGL 3. From what I can tell, the only thing I can get to work with CallbackContext are direct key presses on a keyboard without incorporating SendValueToControl. Active Votes 0 Found in 2021.3.28f1 2022.3.4f1 2023.1.3f1 Issue ID UUM-42688 Regression No Copied text cannot be pasted in the WebGL Player - How to reproduce: 1. I hooked up a controller and it will not trigger the CallbackContext routine regardless of pairing it with the On-Screen Stick component. ( 2023.1.3f1) Discussion in Editor & General Support started by Crystalline, at 4:22 PM. Im back on 5.3. Welcome to the Unity Forums Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively. This hasnt happened with previous versions, and since i only just recently updated my project and so far i am unimpressed. Even just clicking the tools in the ribbon bar will trigger oninspectorgui. 3 unity.Pack A Punch Games Ltd.Dungeon 0x009dcaf1 0x1000 + 10337009 4 unity.Pack A Punch Games Ltd.Dungeon 0x00e622f3 0x1000 + 15078131 5 unity.Pack A Punch Games Ltd. KDE Plasma Version: 5.24.7 KDE Frameworks Version: 5.92.0 Qt Version: 5.15.3 Kernel Version: 5.15.0-76-generic (64-bit) Graphics Platform: X11 Processors: 8 × AMD Ryzen 7 7700X 8-Core Processor Memory: 62. Playing the scene will snap it back, but then will go right back to glitches. Since the update, I am unable to do anything in my project. Sometimes the canvases are scaled half out of the screen, sometimes everything fits perfectly, and sometimes the canvases can not be seen at all and have to be way off-screen. It glitches almost animated and then will pop back on its own. We also upgraded to 2022.3.3f1 and now canvases act differently when starting up the same built exe multiple times. From this page you can download the previous versions of Unity for both Unity Personal and Pro (if you have a Pro license, enter in your key when prompted after installation). This mess is suppose to the a TEXT object in a Canvas. I don't believe that the issue resides with the On-Screen Stick component. Posts: 124 The GUI layers glitch so bad I can't use these updates. However, they are definitely not being recognized through the CallbackContext system via SendValueToControl. The Left Stick inputs are definitely being sent to the input system (because I am using them to read their Vector2 components via a non-CallbackContext method). When using the On-Screen Stick component, setting the "Control Path" to "Left Stick " and having a "Left Stick " defined as one of the bindings for my "Move" action would logically mean that this would trigger a CallbackContext, thus allowing me to utilize it to invoke any Unity events I have defined under my "Move" CallbackContext section of my Player Input component. Did you ever get an answer to this? I am having the same issue. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |